The Roblox Dilemma: Can You Keep Your Kids Safe in The Metaverse?

Roblox isn’t just another video game – it’s a massive virtual universe where nearly 90 million people from around the world create, play and socialise.

This includes some 34 million children under 13 who spend an average of 2.6 hours daily on the platform, making Roblox one of the most influential digital platforms for kids and teenagers.

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Comments (1)

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    Howdy

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    Is the question, does it harm? Is it any worse than a child’s imagination.

    Is it better for them than the current education system – I think that’s a fair question

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